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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
Arch Convivitor
The Scope Gallente Federation
1
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Posted - 2012.12.04 16:35:00 -
[1] - Quote
GKO wrote:Shokre O'Corwi wrote:I thing is bugging me. Is the high pitch hissing sound that plays after I jump through a gate intentional or is there something wrong on my end? It's annoying as hell and I wish I could turn it off. EDIT: The jump through sound (when someone else jumps through the gate and I'm just sitting near it) has the same "effect".
Other then that, great job with improving the Univ.Inv. and the new Minmatar models and textures look fantastic! Confirmed for me too. THe sound also sounds like the disengage sound when my enemy stops attackign? I could be fooled by all the new sounds though. Seems a bit annoying for now, maybe I get used to that.
Yes, there is something quite annoying about the gate jump sound now |
Arch Convivitor
The Scope Gallente Federation
1
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Posted - 2012.12.04 17:33:00 -
[2] - Quote
Lord Okinaba wrote:How do you move the damage notifications?
Yes please. They are much bigger now and I would just like to get them out from clogging up the screen view.
Or gone. |
Arch Convivitor
The Scope Gallente Federation
2
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Posted - 2012.12.04 17:41:00 -
[3] - Quote
Exer Toralen wrote:1. Why letting everyone place bounties on everyone? After some time we will have everyone marked as "Wanted" because it is cheap thing to be done and because there are a lot of jerks (check Jita). Limit bounty placing to people that have kill rights or somehow suffered from actions of person that is getting price on his/her head.
Lol - after a month of peaceful high-sec mining I now have a 1.000,000 isk bounty on my head and a big red "wanted" tag on my char info - apparently because my name begins with 'A'
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Arch Convivitor
The Scope Gallente Federation
3
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Posted - 2012.12.04 21:39:00 -
[4] - Quote
Logix42 wrote:The new buzzing sound *you know which one, it's used everywhere suddenly* is actually physically nauseating.
Overall I like the sound changes - especially the combat sounds - but the high-pitched whine thing that comes on whenever you do just about anything is seriously irritating.
Sure hope you guys are paying attention to how many people are upset about this.
It's tolerable on my low-end machine. It's very bad, a buzzing, screeching kind of thing, on my high end machine. |
Arch Convivitor
The Scope Gallente Federation
4
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Posted - 2012.12.05 17:24:00 -
[5] - Quote
While there are many good things in this patch, I just want to make sure I am complaining loudly enough about the sounds.
Some of the new sounds I like - but others are just horrendous.
That high-pitched whine activation sound is the worst offender.
Am currently playing with sounds very low - just barely audible. I hate to say it, but that one sound may be a game-breaker.
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Arch Convivitor
The Scope Gallente Federation
5
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Posted - 2012.12.06 16:21:00 -
[6] - Quote
Jack' Sparrow wrote: Anyhow, I sinceley hope that you reconsider the following issues which I strongly support along with many others.
(1) - Reconsider the nerf and the effect it's had on all HML ships in the game and read all the posts about it by other players. (2) - Make NPC's not attack drones as hard as they are at the moment. So far this has made all drone boats obsolete against NPC's and also made it difficult for Golem pilots using torpedo's or even cruise missiles to kill frigate rats once the drones are all dead. It's also made T2 drones obsolete in PVE for the same matter unless you like throwing away vast amounts of ISK. (3) - Reconsider revamping the Jukebox and putting it back into the game. If you insist in not doing this then at least put a download link up on eve-files for all the soundtracks so that we can add them to our personal players and not just give us the same comments about using Sound Cloud. (4) - Modify the gate jumping sound as it sounds terribly tinny and cheap. (5) - Fix the high pitch screaching sound when zoomed in close to your ship. (6) - Change the bounty system so that the whole of EVE isn't wanted. I went to Jita last night and for not doing anything apart from docking I was given a bounty (on my other character). This is just pure nonsense and is in need of changes and fast. (7) - Fix sounds in general, though some are OK others are just dreadful as mentioned by other players. (8) - Remove the nerf from the Hurricane, it's way to severe. (9) - Add more tracks into the high sec playlist, gets boring just listening to the same thing all the time when there are all of those great tracks out there that we always used to listen to.
An excellent list JS. I would add to it:
(10) - Return the functionality of the ship cargo inventory view so that if left open it automatically switches to station inventory when docking. - as it is now you have added several clicks when dumping ore after a mining run :( |
Arch Convivitor
The Scope Gallente Federation
6
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Posted - 2012.12.06 16:43:00 -
[7] - Quote
Arch Convivitor wrote:
(10) - Return the functionality of the ship cargo inventory view so that if left open it automatically switches to station inventory when docking. - as it is now you have added several clicks when dumping ore after a mining run :(
I just ran a test and apparently it is only the Mac client that is having this issue. Unfortunately that is the machine I use the most. |
Arch Convivitor
The Scope Gallente Federation
6
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Posted - 2012.12.06 20:59:00 -
[8] - Quote
Some more thoughts on the bounty system:
First, I understand what the new system was meant to resolve, and also how it is supposed to make bounty-hunting more plausible as a career choice.
But the current implementation makes no sense from a science-fiction universe realism standpoint.
In our world, you can have a bounty on a wanted criminal, an escaped prisoner, someone who jumped bail, etc.
But you canGÇÖt place a bounty on your neighbor or business competitor just because heGÇÖs ticking you off. You can hire a GÇÿhitGÇÖ on your business competitor, but that is obviously a highly illegal and risky undertaking.
The new system, in effect, makes hiring a hit on a completely law-abiding citizen perfectly legal.
To look at it from another angle GÇô my industrialist char has been a peaceful miner in Eve for about a month. Now he has a big red wanted sign on him and a 2 mil bounty. I am not concerned about the bounty. Someone will need a good enough ship to get through my rokh-miner tank, and then face Concord because I chiefly mine in hisec. It isnGÇÖt worth it to them.
However, if I want to start a carebear mining corp, I have a problem because to a complete rookie that wanted notice & reward makes me look like some kind of wasteland gangster. It is a real liability from a recruitment standpoint, and I didnGÇÖt do anything in-game to deserve being hindered that way.
ItGÇÖs like hanging a sign on the door of your local shopkeeper, GÇ£Feel free to mess this guy up GÇô weGÇÖll pay you.GÇ¥ No one thinks that should be legal. Law-abiding citizens of New Eden should have similar protections. Like the shopkeeper, they are providing a service. (Yes, pvp-ers, carebear miners are providing a service.)
Maybe you want to differentiate between GÇ£taking out a hitGÇ¥ on a character (an illegal act) and setting up a bounty on a wanted criminal. Incorporate a GÇÿhitGÇÖ option in contracts, with possible repercussions for the one hiring. (You could make GÇÿblack-market contractingGÇÖ a skill, if you want.) Taking out a bounty, on the other hand, should be perfectly legal and tied to security status.
It would certainly do more towards further sci-fi realism in the Eve universe. No one wants to play in an arbitrary, nonsensical world where random hit notices are the norm.
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Arch Convivitor
Tempest Freelancers
13
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Posted - 2012.12.13 14:14:00 -
[9] - Quote
Here's how mining sounds these days: Jettison a can - KLANG! Kill a belt rat - KLANG!
Is this really the immersive game experience your sound design team intended? |
Arch Convivitor
Tempest Freelancers
13
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Posted - 2012.12.13 14:30:00 -
[10] - Quote
Arch Convivitor wrote: Jettison a can - KLANG! Kill a belt rat - KLANG!
Lol, I just saw that "Klang" is in fact the actual name of your sound design team.
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Arch Convivitor
Tempest Freelancers
13
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Posted - 2012.12.13 14:54:00 -
[11] - Quote
Mak YuTsai wrote:CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. 'Sound On'. No doubt. We depend on the important sound cues that EVE provides. Much of our current frustration focuses on having to play with diminished customisation and one particularly nasty new sound - the Klang- in order to receive these useful ingame cues.
Having the sound on because you need to hear certain things, does not equate to enjoying the overall sound experience. I wonder what proportion of that 82% has turned they system sound down to a bare minimum, as I have? |
Arch Convivitor
Tempest Freelancers
19
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Posted - 2012.12.21 01:47:00 -
[12] - Quote
With Retribution, logging out/ logging back in on the Mac is much better and more stable. |
Arch Convivitor
Tempest Freelancers
28
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Posted - 2012.12.28 14:57:00 -
[13] - Quote
Very pleased the KLANG sound is gone.
Thank you!
I am wondering will the original jetcan jettison sound ever come back?
It was quite nice. |
Arch Convivitor
Tempest Freelancers
30
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Posted - 2013.01.11 16:34:00 -
[14] - Quote
Agreeing that the bounty system is nonsensical.
Random bounties placed on a whim.
It makes no sense that you can place bounties on "law abiding citizens."
If you want players to be able to order a "hit" on a character, that should be a different thing. A hit-for-hire on an innocent character should be an illegal activity, like it is in the real world. |
Arch Convivitor
Tempest Freelancers
33
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Posted - 2013.01.12 18:06:00 -
[15] - Quote
NEONOVUS wrote: Have you seen what the drug cartels do irl? They bounty people all the time, military, police, reporters, US, Mexican doesnt matter they bounty you all the time when they want you dead. ... this is merely to illustrate that people are bountied IRL all the time for little or no reason.
What you are talking about are unsanctioned hits and murders. Real bounty hunting is a legal, sanctioned activity, as it currently is in Eve.
Either you utterly fail to appreciate my point, or are just confused. |
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